Dragon's Dogma 2 This happens around the world in a sexta-feira, but the general repercussion among the public is very complicated. The game is bombarded with negative reviews on Steam, mainly due to the excess of microtransactions, concerns related to the lack of use of the game (even before summer, Players already plan a set of NPCs to improve or FPS) and the presence of a long list of DLC available upon release.
No in general, there is a general classification “mista”, with approximately 40% more than 6,300 analyzes until the moment is positive.
The main point of contention is microtransactions, with a total of 21 DLC available for the game at the time of release. Most of these additional tales include the game's own items, like Fenda Crystals, Desperate Stones, Teleport Crystals, and Camping Sets.
A huge volume of microtransactions can be attributed to the availability of different item bundles, offering varied offerings and distinct power levels.
But for players who prefer a more passionate experience, it is possible to ignore most of these items, but they can be obtained naturally during the duration of the game.
Now there is debate over certain items, such as teleport crystals and a consumer book called “The Art of Transfiguration”, which allows players to change the appearance of their characters.
In the 100 hours I put into Dragon's Dogma 2, I didn't need a single MTX. Character changes, camping gear, wakestones, rift crystals, portstones, etc.
All of this is achieved in the game by simply playing. Literally just play the game and you get all of this.
– FightCowboy (@Fightincowboy) March 22, 2024
Some players argue that the inclusion of microtransactions for these items, given the game's limitations, feels like a strategy to sell core features of the game. It is also important to note that these items can also be acquired through traditional mobility.
For example, one microtransaction in particular, which offers a unique use feature to escape the prison in the game, gives additional criticism, addressing discussions on the ethics of microtransactions and its impact on the player experience.
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